
A different, but similarly titled port for the Game Boy Advance contained the two original arcade games as unlockable bonuses. In 2003, Monolith Productions developed an interactive sequel to the story in the form of a first-person shooter called TRON 2.0. TRON simply repackaged them to relate to the movie. Due to the complexity of TRON, it was never converted for play on any system, although arguably, several of the mini-game concepts, such as the Light Cycles, already existed on many systems for a while.

One other TRON arcade game, Discs of TRON, was made, based on an omitted concept. More mini-games were originally planned to be included, but time forced the developers to reduce the number to four.
TRON WII MOVIE
Since the movie was inspired by the director Steve Lisberger's discovery of video games, it lent itself much better as a challenge to arcade players. TRON was arguably more successful as a game than it was as a movie, which was generally panned as a beautiful film with an uninteresting story line. There is also the Battle Tank stage where you must defeat a team of enemy tanks, the I/O Tower where you must blast through a collection of multiplying Grid Bugs in an effort to send a message out to the users, and the MCP Cone where you attempt to break through the MCP's defensive barrier to insert the program that will disrupt the MCP and break his grip over the programs who wish to serve their users. Among the four challenges, the most recognizable is the Light Cycles, a line tracing game where you must avoid crashing into your opponents' lines while trying to get them to crash into yours. In TRON, you control the main character, whose name happens to be Tron, armed with his throwing disc, as you direct him to complete four separate challenges that correlate to scenes from the movie. In conjunction with the movie, Bally Midway orchestrated the rights to develop and manufacture a game that tied directly to the events depicted in the movie. The name of the movie was TRON, and it was a story about a man who gets pulled into a parallel world that takes place inside of computers, to liberate the programs from the dictatorship of the Master Control Program.

In 1982, Disney backed an incredibly ambitious project that mixed live action scenes with computer generated graphics for the first time in a motion picture.
